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Final Fantasy XII Rabanastra The Beginning
Final Fantasy XII Nalbina Dungeons
Final Fantasy XII The Journey to Archadia
Final Fantasy XII Must Have Items
Final Fantasy XII Magiks
Final Fantasy XII Sidequests
FF XII Revenant Wings
FF A2: Grimoire of the Rift *New Images

Final Fantasy XII opsector 29

 
or
 
 
mosphoron plus
 
to get to the esper boss.
once the gate has been fixed at salikawood, the craftsmoogle league head off to their jobs. one group head off to mosphoron to fix the water shrines that puzzled us earlier. once fixed we can now see what they are supposed to, like create bridges to extra areas and the esper boss.
tip: switch on the shrines of the :
 
  • northest wind,
  • west wind,
  • and the south.

then you need that chocobo that can ride through the grassy bits, and follow where the new bridges are on your map.

this boss has a magic barrier preventing you from using items so remember to organise your gambits but not necessary as the only status thing he throws at you is 'stop'. so protect yoursef against stop as the only way to cure this ailment is chronos tear, that i know of anyway.

make sure to steal a high arcana (when it doesn't become immuned to physical attack. which means it will also become immune to telekinesis.

boss is fairly easy when you have bubble and some high level magic but you do need an opal ring to counter its reflect, as soon as you dispel it, the reflect is quikly back on. so, the opal ring makes it that little bit easier.