or
mosphoron plus
to get to the
esper boss.
once the gate
has been fixed at salikawood, the craftsmoogle league head off to their jobs. one group head off to mosphoron to fix the water
shrines that puzzled us earlier. once fixed we can now see what they are supposed to, like create bridges to extra areas and
the esper boss.
tip: switch on
the shrines of the :
-
northest wind,
-
west wind,
-
and the south.
then you need that chocobo
that can ride through the grassy bits, and follow where the new bridges are on your map.
this boss has a
magic barrier preventing you from using items so remember to organise your gambits but not necessary as the only status thing
he throws at you is 'stop'. so protect yoursef against stop as the only way to cure this ailment is chronos tear, that i know
of anyway.
make sure to steal
a high arcana (when it doesn't become immuned to physical attack. which means it will also become immune to telekinesis.
boss is fairly easy
when you have bubble and some high level magic but you do need an opal ring to counter its reflect, as soon as you dispel
it, the reflect is quikly back on. so, the opal ring makes it that little bit easier.